Friday, December 6, 2019
Kowabunga Studios

Visualization in the 21st Century

Visualization in the 21st century. This is on the forefront of everyone’s minds in how to make things look and feel better without spending a ton of time or upfront capital. Renderings used to take hours upon hours of just machine time to generate. Cloud computing has changed that entire process. What used to take hours can be done in minutes with thousands of machines at your disposal via the ‘cloud’ is truly incredible. We all know renderings and still frame. Some of us might even know how to generate videos and fly-arounds using Revit or 3DS Max. All of which are great tools and can produce very high end graphics and what some of the best firms are using.

This post will tell you about the next thing. Virtual Reality (VR). VR is truly the next step in the visualization timeline. Let’s take our spaces and buildings that we create in Revit or 3DS Max and transport them with textures, furniture, lights, etc. to that next level. Oculus Rift is the beacon of that next level, but it takes a few steps to get there. Once you have the model in Revit or Max, Unity is the next step in the workflow or last depending on what you want to achieve. Unity is the gaming engine that can export your building to the Rift, Xbox, Playstation, iPhone, Android, etc. This is the environment that embodies ‘if you dream it, you can do it’. Other platforms do exist such as IrisVR or Fuzor to help transform your designs. They don’t compare to Unity. Programming skills can take you even higher, but they aren’t truly necessary. A simple import, tweak and export to an .exe file is all you need to do in Unity. Having the .exe file as an export means that you can launch it on a machine without having to install any software.

In this coming age, Visualization will not only be required to be in Revit with all of the built-in knowledge of each family, but it will be required to be moved, changed, or added to all at the end-users behest. Control will be shifted to the owners of the project in a way unfamiliar to the design professional. They will want to look around the space as they see fit and be an integral part of the design process.

Taking this next step into Virtual Reality gives you the design professional the ability to be ahead of the curve and lead the movement.

More to come.



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